Category:Weapons

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Where there's wars, there will be weapons — and as far as Starbound Awakens is concerned, there are many weapons associated with this mod.

How do I acquire weapons?[edit | edit source]

Corny one-liners aside, the weapons of Starbound Awakens are scattered all over the place. Some are craftable, while others exist as upgrades of other weapons while others are purchaseable from Merchants, while others might be treasure-only items.

Generally speaking:

  • Tier 6 weapons are strictly for use by NPCs.
  • Tier 1 weapons can be crafted from Anvils, Accelerators or Forge.
    • The races of Starbound may begin with some Tier 1 weapons. These can be upgraded, later on, with Electronic and/or Weapon Parts, with the highest possible level being Tier 5.
    • Basic-level weapons have to be purchased in order for the player to learn the schematics of their Tier 1 counterparts - eg, you may not create a DX Flame Projector unless you have first purchased a ZX Flame Projector beforehand. But such weapons can't be upgraded.
      • For instance, a Black Market Z6 Stun Baton can't be upgraded, but functions the same as a Z6 Stun Baton (Tier 1).
    • Tier 2/3 ranged weapons, Tier 4/5 melee weapons, and Weapon Parts, as well as some epic weapons can be purchased from Mandaloran Armourers. Along with Bounty Hunter armour.
  • Lightsabers are a very special class of weapon. The plan is to create a Lightsaber assembly and disassembly system that meshes with Rota's Weapon Assembly system, which then will allow for customiseable Lightsaber handles, blades, etc.
  • Force Powers, while not exactly weapons, are however "weapon-like items" that grant their possessors immensely powerful skills.
    • Four NPCs are planned - Jedi Padawan, Jedi Master, Sith Apprentice and Dark Warrior. They will have different skills and abilities, and should also be made to be recruitable (and summonable as tenants).

STILL NEED ACCESS to the following:

  • People complain of Fett's EE3 Carbine being inaccessible. Find a way to improve access - permanently.
  • Rey's costume. Check Sayter, check the Felin mod and check the Mantizi mod. Maybe make a new recipe that allows upgrading of their clothes to Rey's costume?
  • Check Sayter's mod for reference to Maces, so we can recast the Z6 Baton, either as an axe or a mace.

List of weapons in this mod[edit | edit source]

Ranged[edit | edit source]

  • E11 Blaster Rifle (+)
  • TL-50 Heavy Repeater (+)
  • DT-29
  • F-11D (+)
  • DXR-6 (+)
  • Tusken Cycler Rifle (+)
  • Wrist Rocket (+)
  • Bounty Hunting Carbine - formerly called Boba Fett's Blaster.
  • DL44 (+)
  • FC-1 (+)
  • ZX Flame Projector (+)
  • Bowcaster (+)
  • Bothan Shrieker

Melee[edit | edit source]

  • Rodian Razor-Stick
  • Gerrera's Staff
  • Rodian Death Blade
  • Bacca's Ceremonial Blade
  • Stun Gauntlet (+)
  • Neuronic Whip (+)
  • Z6 Riot Baton (+)
  • Gaderffii (+)
  • Force Pike (+)
  • Schwartz Ring

A new system needs to be implemented, where Electronic Parts and Weapon Parts are required to upgrade weapons and whatnot.

Generally,

  • Basic- purchaseable from merchants, but not upgradeable.
  • Tier 1 - purchased from an Anvil or a Forge or Replicator - Replicator is required to build Tier 1 weapons.
  • Tier 2-6 must be purchased from a Weapon Assembly Table with Electronic and Weapon Parts

Pages in category "Weapons"

The following 4 pages are in this category, out of 4 total.