User:Velvetclaw

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To-do list for next update.

- Black Market weapons for smuggler - Rey's costume (several versions) - New head hair - see Leia, Rey. - fix AT-AT chair (hard) - Clean up R2, and Nerf (hard)

OVERHAUL[edit | edit source]

  • Fix Frackin' Universe, Weapon Assembly (do it while Sayter is distracted)
  • Fix all races and all ships.
  • Turn Jedi healing crystals into smashables containing force powers (or turn them into icroclimate protection!).
  • Add new dungeons. the dungeons are how Jedi Powers are obtained.
  • Convert the Jedi whatsit to a Wep Assembly type assembly for createing ustomised lightsabers

WARNING: some icons of inventory items misaligned. Talk to Sayter, he must've messed up.

ABOUT the Sommeliers, Master Bewers and Cantina staff....

  • Master Brewer: Always human and sells a mixture of booze and equipment.
  • Sommeliers - either Human, Twilek, Mantizi or Hylotl and they sell pure wines and booze. Check the Mantizi guy out for the rare Mantizi wine.
  • Cantina Owners - exclusively SWM stuff.

CCCCC update[edit | edit source]

  • Candy planet music:
Day music:
  • Elysian Fields
  • Celtica
  • Cisapline Gaul
  • (find something from Fiechter Brothers?)
Night Music:
  • All the depressing music of Starbound that money can buy./


Other stuff:

  • Magmatic Forge - can be used either to cremate corpses for ash, or destroy blocks to obtain Lava. The Magmatic Forge should use the same system as the Uncrafter.
  • Nanoparticle Reactor.
  • formerly the Contrafractor. Creates Grey Goo from Life Essence, Generic Materials and FU Research. Obtained when Grey Goo is picked up.
  • Needs some FU-based items. Mate them together at the Science Station.
  • Grey Goo now is dangerous if you step in it, and will inflict Melting and Slow if you touch it.

We have several different races: Brixonians, Ma'ez, Sealbhoir, Insectlids, Xio'ni, and Andurians.

What do they do?

  • Insectlids (HIVE + MECHANICAL) do not use metals or alchemical components, but instead create armour and weapons in the same way as those created in Kelewan. Wood and other organic materials can be crafted by the Insectlids using their own innate crafting abilities, but different reagents and such are necessary to create them. AR reagents on the AR crafting tables may be necessary to obtain what they need. A Science Station is needed to create some hi-tier weapons and armour.
  • Ma'ez (EYEPATCH + AR) are dependent on AR, and require the use of different Crystals to create their armour from an vanilla Weapons crafter. Ma'ez should be allowed to create BYOS components, using AR items.
  • Sealbhoir (INDUSTRIAL + AR) need the use of AR to function. They have learnt the use of most AR recipes early on, and can craft their weapons using AR. All armour comes from there.
  • Xio'ni (CCCCC) use rare materials to create their armour. This is obtained by mixing and matching different metallic compounds, gold included, with Grey Goo. Their main weapons table is the Nanolathe. Different parts require different CCCCC components to progress.
  • Andurians (CCCCC) and Brixonians (PHOX) are the closest to whatever vanilla races there are out there, using conventional materials. However, Andurians have a bonus in that they do not need to learn new FU recipes for most low-tier armours. Andurians do not use the anvil but are dependent on FU's Weapons system to get by. Brixonians don't have much in the way of weapons tech, relying heavily on creating thrown explosives and grenades.

1.4 UPDATE!!!![edit | edit source]

  • Change gangster drops. More space station goods, please.
  • Recruitment post
    • Have the objects
    • SWC Job offers require bounty currency.
    • [W/ Job Offers] Forged Dossier drops job offer certs too.

DUNGEONS[edit | edit source]

Spacce disturbances:

  • Organic asteroids
  • Sith graveyard
  • Carbonite mine
  • Kyber crystal mine (being worked on by the Empire, of course and with a 501 guy in the brig.)
  • Spice mine?
  • CIS base (contains droidekas, war droids, and AAT monsters.)

Space encounters:

  • Star Wars merchant smuggler.
  • Has one mercahnt smuggler on board, and 4 Twi'lek village guards.
  • The ship is long, very long, and consists of an outer platform with 4 containers, along with an entryway for your mech, as well as a triangular ship section, where the smuggler is located.

Brixonian/Phox village:

  • 4 different designs
  • 1 workers' village, 4 buildings
  • 1 industrial village, 6 buildings
  • 1 town, 10 buildings
  • 1 city, 10 buildings

Dirt brick makes up the deciration of most villages. In city blocks, black dirt brick, with red brick lining is used for many buildings. Don't forget the Castlevania blocks -- they can be useful,.

Workers' village - consists mostly of several small buildings, with a farm. No merchant but there is a single guardsman.

Industrial village - some evidence of industry, with a storekeep. There is a town guard in evidence.

Town - the town has a clock tower, and a market square. Guards patrol the streets everywhere, and a socialite.

Lots of socialites and lots of merchants, replete with sewers, cafes, and catacombs.