User talk:Velvetclaw

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12/5/22[edit source]

Starbound agenda:

  • Rey's Clothing
    • A kit that converts clothes or combines them to form Rey's very distinctive clothing is best.
    • I'm in no mood to add more weapons or recipes.
  • Redo weapons.
    • Remove any "basic-tier" weapons, that is, anything marked on category:weapons with "(+)".
    • Redo smuggler's inventory, give him black market- versions of SWM weapons and get rid of vanilla ones.
    • Move T2/3 ranged, T/4/5 melee over to the Mandaloran Armourer.
    • Hunt down the Mandaloran armour and give it new bonuses when the full set is worn - resistance to Cold, radiation, deadly heat (but no oxygen).
  • Normal merchants don't need any tweaking.

Weapon recipes:

  • Melee weapons - uses Anvil
  • Low-tier ranged - uses Forge
  • Laser / hi-tech - uses Accelerator.

How?

  • First, disable recipes for Contraband versions of weapons and legendary weapons.
  • Then, move weapons without upgrades over to the Mandaloran Armourer.
  • Then, alter existing recipes to fit the new devices they have been prepared for - upgrades at the Weapon Assembly Table, base weapons at the vanilla workstations.

Updates[edit source]

  • Aqualish heads
  • Nerf


This far we have managed to produce code to insert a mech body into the game, but it will take more than mere code to make it a reality. We still haven't gotten any information about how to insert custom mech arm positions yet.

I will probably need to watch YouTube a bit to see how it's done.